SDL  2.0
SDL_joystick.h File Reference
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
#include "close_code.h"
+ Include dependency graph for SDL_joystick.h:
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Go to the source code of this file.

Data Structures

struct  SDL_JoystickGUID
 

Macros

#define SDL_JOYSTICK_AXIS_MAX   32767
 
#define SDL_JOYSTICK_AXIS_MIN   -32768
 

Typedefs

typedef Sint32 SDL_JoystickID
 

Enumerations

enum  SDL_JoystickType {
  SDL_JOYSTICK_TYPE_UNKNOWN,
  SDL_JOYSTICK_TYPE_GAMECONTROLLER,
  SDL_JOYSTICK_TYPE_WHEEL,
  SDL_JOYSTICK_TYPE_ARCADE_STICK,
  SDL_JOYSTICK_TYPE_FLIGHT_STICK,
  SDL_JOYSTICK_TYPE_DANCE_PAD,
  SDL_JOYSTICK_TYPE_GUITAR,
  SDL_JOYSTICK_TYPE_DRUM_KIT,
  SDL_JOYSTICK_TYPE_ARCADE_PAD,
  SDL_JOYSTICK_TYPE_THROTTLE
}
 
enum  SDL_JoystickPowerLevel {
  SDL_JOYSTICK_POWER_UNKNOWN = -1,
  SDL_JOYSTICK_POWER_EMPTY,
  SDL_JOYSTICK_POWER_LOW,
  SDL_JOYSTICK_POWER_MEDIUM,
  SDL_JOYSTICK_POWER_FULL,
  SDL_JOYSTICK_POWER_WIRED,
  SDL_JOYSTICK_POWER_MAX
}
 

Functions

void SDL_LockJoysticks (void)
 
void SDL_UnlockJoysticks (void)
 
int SDL_NumJoysticks (void)
 
const char * SDL_JoystickNameForIndex (int device_index)
 
int SDL_JoystickGetDevicePlayerIndex (int device_index)
 
SDL_JoystickGUID SDL_JoystickGetDeviceGUID (int device_index)
 
Uint16 SDL_JoystickGetDeviceVendor (int device_index)
 
Uint16 SDL_JoystickGetDeviceProduct (int device_index)
 
Uint16 SDL_JoystickGetDeviceProductVersion (int device_index)
 
SDL_JoystickType SDL_JoystickGetDeviceType (int device_index)
 
SDL_JoystickID SDL_JoystickGetDeviceInstanceID (int device_index)
 
SDL_Joystick * SDL_JoystickOpen (int device_index)
 
SDL_Joystick * SDL_JoystickFromInstanceID (SDL_JoystickID joyid)
 
const char * SDL_JoystickName (SDL_Joystick *joystick)
 
int SDL_JoystickGetPlayerIndex (SDL_Joystick *joystick)
 
SDL_JoystickGUID SDL_JoystickGetGUID (SDL_Joystick *joystick)
 
Uint16 SDL_JoystickGetVendor (SDL_Joystick *joystick)
 
Uint16 SDL_JoystickGetProduct (SDL_Joystick *joystick)
 
Uint16 SDL_JoystickGetProductVersion (SDL_Joystick *joystick)
 
SDL_JoystickType SDL_JoystickGetType (SDL_Joystick *joystick)
 
void SDL_JoystickGetGUIDString (SDL_JoystickGUID guid, char *pszGUID, int cbGUID)
 
SDL_JoystickGUID SDL_JoystickGetGUIDFromString (const char *pchGUID)
 
SDL_bool SDL_JoystickGetAttached (SDL_Joystick *joystick)
 
SDL_JoystickID SDL_JoystickInstanceID (SDL_Joystick *joystick)
 
int SDL_JoystickNumAxes (SDL_Joystick *joystick)
 
int SDL_JoystickNumBalls (SDL_Joystick *joystick)
 
int SDL_JoystickNumHats (SDL_Joystick *joystick)
 
int SDL_JoystickNumButtons (SDL_Joystick *joystick)
 
void SDL_JoystickUpdate (void)
 
int SDL_JoystickEventState (int state)
 
Sint16 SDL_JoystickGetAxis (SDL_Joystick *joystick, int axis)
 
SDL_bool SDL_JoystickGetAxisInitialState (SDL_Joystick *joystick, int axis, Sint16 *state)
 

Hat positions

#define SDL_HAT_CENTERED   0x00
 
#define SDL_HAT_UP   0x01
 
#define SDL_HAT_RIGHT   0x02
 
#define SDL_HAT_DOWN   0x04
 
#define SDL_HAT_LEFT   0x08
 
#define SDL_HAT_RIGHTUP   (SDL_HAT_RIGHT|SDL_HAT_UP)
 
#define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
 
#define SDL_HAT_LEFTUP   (SDL_HAT_LEFT|SDL_HAT_UP)
 
#define SDL_HAT_LEFTDOWN   (SDL_HAT_LEFT|SDL_HAT_DOWN)
 
Uint8 SDL_JoystickGetHat (SDL_Joystick *joystick, int hat)
 
int SDL_JoystickGetBall (SDL_Joystick *joystick, int ball, int *dx, int *dy)
 
Uint8 SDL_JoystickGetButton (SDL_Joystick *joystick, int button)
 
int SDL_JoystickRumble (SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
 
void SDL_JoystickClose (SDL_Joystick *joystick)
 
SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel (SDL_Joystick *joystick)
 

Detailed Description

Include file for SDL joystick event handling

The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick behind a device_index changing as joysticks are plugged and unplugged.

The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.

The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of the device (a X360 wired controller for example). This identifier is platform dependent.

In order to use these functions, SDL_Init() must have been called with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, and load appropriate drivers.

If you would like to receive joystick updates while the application is in the background, you should set the following hint before calling SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS

Definition in file SDL_joystick.h.

Macro Definition Documentation

◆ SDL_HAT_CENTERED

#define SDL_HAT_CENTERED   0x00

Definition at line 329 of file SDL_joystick.h.

◆ SDL_HAT_DOWN

#define SDL_HAT_DOWN   0x04

Definition at line 332 of file SDL_joystick.h.

◆ SDL_HAT_LEFT

#define SDL_HAT_LEFT   0x08

Definition at line 333 of file SDL_joystick.h.

◆ SDL_HAT_LEFTDOWN

#define SDL_HAT_LEFTDOWN   (SDL_HAT_LEFT|SDL_HAT_DOWN)

Definition at line 337 of file SDL_joystick.h.

◆ SDL_HAT_LEFTUP

#define SDL_HAT_LEFTUP   (SDL_HAT_LEFT|SDL_HAT_UP)

Definition at line 336 of file SDL_joystick.h.

◆ SDL_HAT_RIGHT

#define SDL_HAT_RIGHT   0x02

Definition at line 331 of file SDL_joystick.h.

◆ SDL_HAT_RIGHTDOWN

#define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)

Definition at line 335 of file SDL_joystick.h.

◆ SDL_HAT_RIGHTUP

#define SDL_HAT_RIGHTUP   (SDL_HAT_RIGHT|SDL_HAT_UP)

Definition at line 334 of file SDL_joystick.h.

◆ SDL_HAT_UP

#define SDL_HAT_UP   0x01

Definition at line 330 of file SDL_joystick.h.

◆ SDL_JOYSTICK_AXIS_MAX

#define SDL_JOYSTICK_AXIS_MAX   32767

Definition at line 301 of file SDL_joystick.h.

◆ SDL_JOYSTICK_AXIS_MIN

#define SDL_JOYSTICK_AXIS_MIN   -32768

Definition at line 302 of file SDL_joystick.h.

Typedef Documentation

◆ SDL_JoystickID

const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char const char const SDL_SCANF_FORMAT_STRING char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) a int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID

This is a unique ID for a joystick for the time it is connected to the system, and is never reused for the lifetime of the application. If the joystick is disconnected and reconnected, it will get a new ID.

The ID value starts at 0 and increments from there. The value -1 is an invalid ID.

Definition at line 81 of file SDL_joystick.h.

Enumeration Type Documentation

◆ SDL_JoystickPowerLevel

Enumerator
SDL_JOYSTICK_POWER_UNKNOWN 
SDL_JOYSTICK_POWER_EMPTY 
SDL_JOYSTICK_POWER_LOW 
SDL_JOYSTICK_POWER_MEDIUM 
SDL_JOYSTICK_POWER_FULL 
SDL_JOYSTICK_POWER_WIRED 
SDL_JOYSTICK_POWER_MAX 

Definition at line 97 of file SDL_joystick.h.

98 {
100  SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
101  SDL_JOYSTICK_POWER_LOW, /* <= 20% */
102  SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
103  SDL_JOYSTICK_POWER_FULL, /* <= 100% */

◆ SDL_JoystickType

Enumerator
SDL_JOYSTICK_TYPE_UNKNOWN 
SDL_JOYSTICK_TYPE_GAMECONTROLLER 
SDL_JOYSTICK_TYPE_WHEEL 
SDL_JOYSTICK_TYPE_ARCADE_STICK 
SDL_JOYSTICK_TYPE_FLIGHT_STICK 
SDL_JOYSTICK_TYPE_DANCE_PAD 
SDL_JOYSTICK_TYPE_GUITAR 
SDL_JOYSTICK_TYPE_DRUM_KIT 
SDL_JOYSTICK_TYPE_ARCADE_PAD 
SDL_JOYSTICK_TYPE_THROTTLE 

Definition at line 83 of file SDL_joystick.h.

Function Documentation

◆ SDL_JoystickClose()

void SDL_JoystickClose ( SDL_Joystick *  joystick)

Close a joystick previously opened with SDL_JoystickOpen().

Definition at line 643 of file SDL_joystick.c.

644 {
645  SDL_Joystick *joysticklist;
646  SDL_Joystick *joysticklistprev;
647 
648  if (!SDL_PrivateJoystickValid(joystick)) {
649  return;
650  }
651 
653 
654  /* First decrement ref count */
655  if (--joystick->ref_count > 0) {
657  return;
658  }
659 
660  if (SDL_updating_joystick) {
662  return;
663  }
664 
665  joystick->driver->Close(joystick);
666  joystick->hwdata = NULL;
667 
668  joysticklist = SDL_joysticks;
669  joysticklistprev = NULL;
670  while (joysticklist) {
671  if (joystick == joysticklist) {
672  if (joysticklistprev) {
673  /* unlink this entry */
674  joysticklistprev->next = joysticklist->next;
675  } else {
676  SDL_joysticks = joystick->next;
677  }
678  break;
679  }
680  joysticklistprev = joysticklist;
681  joysticklist = joysticklist->next;
682  }
683 
684  SDL_free(joystick->name);
685 
686  /* Free the data associated with this joystick */
687  SDL_free(joystick->axes);
688  SDL_free(joystick->hats);
689  SDL_free(joystick->balls);
690  SDL_free(joystick->buttons);
691  SDL_free(joystick);
692 
694 }

References NULL, SDL_free, SDL_joysticks, SDL_LockJoysticks(), SDL_PrivateJoystickValid(), SDL_UnlockJoysticks(), and SDL_updating_joystick.

Referenced by SDL_JoystickOpen(), SDL_JoystickQuit(), and SDL_JoystickUpdate().

◆ SDL_JoystickCurrentPowerLevel()

SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel ( SDL_Joystick *  joystick)

Return the battery level of this joystick

Definition at line 1702 of file SDL_joystick.c.

1703 {
1704  if (!SDL_PrivateJoystickValid(joystick)) {
1706  }
1707  return joystick->epowerlevel;
1708 }

References SDL_JOYSTICK_POWER_UNKNOWN, and SDL_PrivateJoystickValid().

◆ SDL_JoystickEventState()

int SDL_JoystickEventState ( int  state)

Enable/disable joystick event polling.

If joystick events are disabled, you must call SDL_JoystickUpdate() yourself and check the state of the joystick when you want joystick information.

The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.

Definition at line 1094 of file SDL_joystick.c.

1095 {
1096 #if SDL_EVENTS_DISABLED
1097  return SDL_DISABLE;
1098 #else
1099  const Uint32 event_list[] = {
1102  };
1103  unsigned int i;
1104 
1105  switch (state) {
1106  case SDL_QUERY:
1107  state = SDL_DISABLE;
1108  for (i = 0; i < SDL_arraysize(event_list); ++i) {
1109  state = SDL_EventState(event_list[i], SDL_QUERY);
1110  if (state == SDL_ENABLE) {
1111  break;
1112  }
1113  }
1114  break;
1115  default:
1116  for (i = 0; i < SDL_arraysize(event_list); ++i) {
1117  SDL_EventState(event_list[i], state);
1118  }
1119  break;
1120  }
1121  return state;
1122 #endif /* SDL_EVENTS_DISABLED */
1123 }

References i, SDL_arraysize, SDL_DISABLE, SDL_ENABLE, SDL_EventState, SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED, SDL_JOYHATMOTION, SDL_QUERY, and state.

◆ SDL_JoystickFromInstanceID()

SDL_Joystick* SDL_JoystickFromInstanceID ( SDL_JoystickID  joyid)

Return the SDL_Joystick associated with an instance id.

Definition at line 594 of file SDL_joystick.c.

595 {
596  SDL_Joystick *joystick;
597 
599  for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
600  if (joystick->instance_id == joyid) {
601  break;
602  }
603  }
605  return joystick;
606 }

References SDL_joysticks, SDL_LockJoysticks(), and SDL_UnlockJoysticks().

◆ SDL_JoystickGetAttached()

SDL_bool SDL_JoystickGetAttached ( SDL_Joystick *  joystick)

Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.

Definition at line 568 of file SDL_joystick.c.

569 {
570  if (!SDL_PrivateJoystickValid(joystick)) {
571  return SDL_FALSE;
572  }
573 
574  return joystick->attached;
575 }

References SDL_FALSE, and SDL_PrivateJoystickValid().

◆ SDL_JoystickGetAxis()

Sint16 SDL_JoystickGetAxis ( SDL_Joystick *  joystick,
int  axis 
)

Get the current state of an axis control on a joystick.

The state is a value ranging from -32768 to 32767.

The axis indices start at index 0.

Definition at line 460 of file SDL_joystick.c.

461 {
462  Sint16 state;
463 
464  if (!SDL_PrivateJoystickValid(joystick)) {
465  return 0;
466  }
467  if (axis < joystick->naxes) {
468  state = joystick->axes[axis].value;
469  } else {
470  SDL_SetError("Joystick only has %d axes", joystick->naxes);
471  state = 0;
472  }
473  return state;
474 }

References axis, SDL_PrivateJoystickValid(), SDL_SetError, and state.

◆ SDL_JoystickGetAxisInitialState()

SDL_bool SDL_JoystickGetAxisInitialState ( SDL_Joystick *  joystick,
int  axis,
Sint16 state 
)

Get the initial state of an axis control on a joystick.

The state is a value ranging from -32768 to 32767.

The axis indices start at index 0.

Returns
SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.

Definition at line 480 of file SDL_joystick.c.

481 {
482  if (!SDL_PrivateJoystickValid(joystick)) {
483  return SDL_FALSE;
484  }
485  if (axis >= joystick->naxes) {
486  SDL_SetError("Joystick only has %d axes", joystick->naxes);
487  return SDL_FALSE;
488  }
489  if (state) {
490  *state = joystick->axes[axis].initial_value;
491  }
492  return joystick->axes[axis].has_initial_value;
493 }

References axis, SDL_FALSE, SDL_PrivateJoystickValid(), SDL_SetError, and state.

◆ SDL_JoystickGetBall()

int SDL_JoystickGetBall ( SDL_Joystick *  joystick,
int  ball,
int *  dx,
int *  dy 
)

Get the ball axis change since the last poll.

Returns
0, or -1 if you passed it invalid parameters.

The ball indices start at index 0.

Definition at line 519 of file SDL_joystick.c.

520 {
521  int retval;
522 
523  if (!SDL_PrivateJoystickValid(joystick)) {
524  return -1;
525  }
526 
527  retval = 0;
528  if (ball < joystick->nballs) {
529  if (dx) {
530  *dx = joystick->balls[ball].dx;
531  }
532  if (dy) {
533  *dy = joystick->balls[ball].dy;
534  }
535  joystick->balls[ball].dx = 0;
536  joystick->balls[ball].dy = 0;
537  } else {
538  return SDL_SetError("Joystick only has %d balls", joystick->nballs);
539  }
540  return retval;
541 }

References retval, SDL_PrivateJoystickValid(), and SDL_SetError.

◆ SDL_JoystickGetButton()

Uint8 SDL_JoystickGetButton ( SDL_Joystick *  joystick,
int  button 
)

Get the current state of a button on a joystick.

The button indices start at index 0.

Definition at line 547 of file SDL_joystick.c.

548 {
549  Uint8 state;
550 
551  if (!SDL_PrivateJoystickValid(joystick)) {
552  return 0;
553  }
554  if (button < joystick->nbuttons) {
555  state = joystick->buttons[button];
556  } else {
557  SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
558  state = 0;
559  }
560  return state;
561 }

References button, SDL_PrivateJoystickValid(), SDL_SetError, and state.

◆ SDL_JoystickGetDeviceGUID()

SDL_JoystickGUID SDL_JoystickGetDeviceGUID ( int  device_index)

Return the GUID for the joystick at this index This can be called before any joysticks are opened.

Definition at line 1489 of file SDL_joystick.c.

1490 {
1491  SDL_JoystickDriver *driver;
1492  SDL_JoystickGUID guid;
1493 
1495  if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
1496  guid = driver->GetDeviceGUID(device_index);
1497  } else {
1498  SDL_zero(guid);
1499  }
1501 
1502  return guid;
1503 }

References SDL_GetDriverAndJoystickIndex(), SDL_LockJoysticks(), SDL_UnlockJoysticks(), and SDL_zero.

Referenced by SDL_JoystickGetDeviceProduct(), SDL_JoystickGetDeviceProductVersion(), SDL_JoystickGetDeviceType(), and SDL_JoystickGetDeviceVendor().

◆ SDL_JoystickGetDeviceInstanceID()

SDL_JoystickID SDL_JoystickGetDeviceInstanceID ( int  device_index)

Get the instance ID of a joystick. This can be called before any joysticks are opened. If the index is out of range, this function will return -1.

Definition at line 1546 of file SDL_joystick.c.

1547 {
1548  SDL_JoystickDriver *driver;
1549  SDL_JoystickID instance_id = -1;
1550 
1552  if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
1553  instance_id = driver->GetDeviceInstanceID(device_index);
1554  }
1556 
1557  return instance_id;
1558 }

References SDL_GetDriverAndJoystickIndex(), SDL_LockJoysticks(), and SDL_UnlockJoysticks().

Referenced by SDL_JoystickGetDeviceIndexFromInstanceID().

◆ SDL_JoystickGetDevicePlayerIndex()

int SDL_JoystickGetDevicePlayerIndex ( int  device_index)

Get the player index of a joystick, or -1 if it's not available This can be called before any joysticks are opened.

Definition at line 231 of file SDL_joystick.c.

232 {
233  SDL_JoystickDriver *driver;
234  int player_index = -1;
235 
237  if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
238  player_index = driver->GetDevicePlayerIndex(device_index);
239  }
241 
242  return player_index;
243 }

References SDL_GetDriverAndJoystickIndex(), SDL_LockJoysticks(), and SDL_UnlockJoysticks().

◆ SDL_JoystickGetDeviceProduct()

Uint16 SDL_JoystickGetDeviceProduct ( int  device_index)

Get the USB product ID of a joystick, if available. This can be called before any joysticks are opened. If the product ID isn't available this function returns 0.

Definition at line 1514 of file SDL_joystick.c.

1515 {
1516  Uint16 product;
1517  SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
1518 
1519  SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
1520  return product;
1521 }

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetDeviceGUID().

◆ SDL_JoystickGetDeviceProductVersion()

Uint16 SDL_JoystickGetDeviceProductVersion ( int  device_index)

Get the product version of a joystick, if available. This can be called before any joysticks are opened. If the product version isn't available this function returns 0.

Definition at line 1523 of file SDL_joystick.c.

1524 {
1525  Uint16 version;
1526  SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
1527 
1528  SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
1529  return version;
1530 }

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetDeviceGUID().

◆ SDL_JoystickGetDeviceType()

SDL_JoystickType SDL_JoystickGetDeviceType ( int  device_index)

Get the type of a joystick, if available. This can be called before any joysticks are opened.

Definition at line 1532 of file SDL_joystick.c.

1533 {
1535  SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
1536 
1537  type = SDL_GetJoystickGUIDType(guid);
1539  if (SDL_IsGameController(device_index)) {
1541  }
1542  }
1543  return type;
1544 }

References SDL_GetJoystickGUIDType(), SDL_IsGameController, SDL_JOYSTICK_TYPE_GAMECONTROLLER, SDL_JOYSTICK_TYPE_UNKNOWN, and SDL_JoystickGetDeviceGUID().

◆ SDL_JoystickGetDeviceVendor()

Uint16 SDL_JoystickGetDeviceVendor ( int  device_index)

Get the USB vendor ID of a joystick, if available. This can be called before any joysticks are opened. If the vendor ID isn't available this function returns 0.

Definition at line 1505 of file SDL_joystick.c.

1506 {
1507  Uint16 vendor;
1508  SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
1509 
1510  SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
1511  return vendor;
1512 }

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetDeviceGUID().

◆ SDL_JoystickGetGUID()

SDL_JoystickGUID SDL_JoystickGetGUID ( SDL_Joystick *  joystick)

Return the GUID for this opened joystick

Definition at line 1577 of file SDL_joystick.c.

1578 {
1579  if (!SDL_PrivateJoystickValid(joystick)) {
1580  SDL_JoystickGUID emptyGUID;
1581  SDL_zero(emptyGUID);
1582  return emptyGUID;
1583  }
1584  return joystick->guid;
1585 }

References SDL_PrivateJoystickValid(), and SDL_zero.

Referenced by SDL_JoystickGetProduct(), SDL_JoystickGetProductVersion(), SDL_JoystickGetType(), and SDL_JoystickGetVendor().

◆ SDL_JoystickGetGUIDFromString()

SDL_JoystickGUID SDL_JoystickGetGUIDFromString ( const char *  pchGUID)

Convert a string into a joystick guid

Definition at line 1674 of file SDL_joystick.c.

1675 {
1676  SDL_JoystickGUID guid;
1677  int maxoutputbytes= sizeof(guid);
1678  size_t len = SDL_strlen(pchGUID);
1679  Uint8 *p;
1680  size_t i;
1681 
1682  /* Make sure it's even */
1683  len = (len) & ~0x1;
1684 
1685  SDL_memset(&guid, 0x00, sizeof(guid));
1686 
1687  p = (Uint8 *)&guid;
1688  for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) {
1689  *p = (nibble(pchGUID[i]) << 4) | nibble(pchGUID[i+1]);
1690  }
1691 
1692  return guid;
1693 }

References i, nibble(), SDL_memset, and SDL_strlen.

◆ SDL_JoystickGetGUIDString()

void SDL_JoystickGetGUIDString ( SDL_JoystickGUID  guid,
char *  pszGUID,
int  cbGUID 
)

Return a string representation for this guid. pszGUID must point to at least 33 bytes (32 for the string plus a NULL terminator).

Definition at line 1629 of file SDL_joystick.c.

1630 {
1631  static const char k_rgchHexToASCII[] = "0123456789abcdef";
1632  int i;
1633 
1634  if ((pszGUID == NULL) || (cbGUID <= 0)) {
1635  return;
1636  }
1637 
1638  for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) {
1639  /* each input byte writes 2 ascii chars, and might write a null byte. */
1640  /* If we don't have room for next input byte, stop */
1641  unsigned char c = guid.data[i];
1642 
1643  *pszGUID++ = k_rgchHexToASCII[c >> 4];
1644  *pszGUID++ = k_rgchHexToASCII[c & 0x0F];
1645  }
1646  *pszGUID = '\0';
1647 }

References SDL_JoystickGUID::data, i, and NULL.

◆ SDL_JoystickGetHat()

Uint8 SDL_JoystickGetHat ( SDL_Joystick *  joystick,
int  hat 
)

Get the current state of a POV hat on a joystick.

The hat indices start at index 0.

Returns
The return value is one of the following positions:

Definition at line 499 of file SDL_joystick.c.

500 {
501  Uint8 state;
502 
503  if (!SDL_PrivateJoystickValid(joystick)) {
504  return 0;
505  }
506  if (hat < joystick->nhats) {
507  state = joystick->hats[hat];
508  } else {
509  SDL_SetError("Joystick only has %d hats", joystick->nhats);
510  state = 0;
511  }
512  return state;
513 }

References SDL_PrivateJoystickValid(), SDL_SetError, and state.

◆ SDL_JoystickGetPlayerIndex()

int SDL_JoystickGetPlayerIndex ( SDL_Joystick *  joystick)

Get the player index of an opened joystick, or -1 if it's not available

For XInput controllers this returns the XInput user index.

Definition at line 622 of file SDL_joystick.c.

623 {
624  if (!SDL_PrivateJoystickValid(joystick)) {
625  return -1;
626  }
627  return joystick->player_index;
628 }

References SDL_PrivateJoystickValid().

◆ SDL_JoystickGetProduct()

Uint16 SDL_JoystickGetProduct ( SDL_Joystick *  joystick)

Get the USB product ID of an opened joystick, if available. If the product ID isn't available this function returns 0.

Definition at line 1596 of file SDL_joystick.c.

1597 {
1598  Uint16 product;
1599  SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
1600 
1601  SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
1602  return product;
1603 }

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetGUID().

Referenced by SDL_JoystickAxesCenteredAtZero().

◆ SDL_JoystickGetProductVersion()

Uint16 SDL_JoystickGetProductVersion ( SDL_Joystick *  joystick)

Get the product version of an opened joystick, if available. If the product version isn't available this function returns 0.

Definition at line 1605 of file SDL_joystick.c.

1606 {
1607  Uint16 version;
1608  SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
1609 
1610  SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
1611  return version;
1612 }

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetGUID().

◆ SDL_JoystickGetType()

SDL_JoystickType SDL_JoystickGetType ( SDL_Joystick *  joystick)

Get the type of an opened joystick.

Definition at line 1614 of file SDL_joystick.c.

1615 {
1617  SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
1618 
1619  type = SDL_GetJoystickGUIDType(guid);
1621  if (joystick && joystick->is_game_controller) {
1623  }
1624  }
1625  return type;
1626 }

References SDL_GetJoystickGUIDType(), SDL_JOYSTICK_TYPE_GAMECONTROLLER, SDL_JOYSTICK_TYPE_UNKNOWN, and SDL_JoystickGetGUID().

◆ SDL_JoystickGetVendor()

Uint16 SDL_JoystickGetVendor ( SDL_Joystick *  joystick)

Get the USB vendor ID of an opened joystick, if available. If the vendor ID isn't available this function returns 0.

Definition at line 1587 of file SDL_joystick.c.

1588 {
1589  Uint16 vendor;
1590  SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
1591 
1592  SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
1593  return vendor;
1594 }

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetGUID().

Referenced by SDL_JoystickAxesCenteredAtZero().

◆ SDL_JoystickInstanceID()

SDL_JoystickID SDL_JoystickInstanceID ( SDL_Joystick *  joystick)

Get the instance ID of an opened joystick or -1 if the joystick is invalid.

Definition at line 581 of file SDL_joystick.c.

582 {
583  if (!SDL_PrivateJoystickValid(joystick)) {
584  return -1;
585  }
586 
587  return joystick->instance_id;
588 }

References SDL_PrivateJoystickValid().

◆ SDL_JoystickName()

const char* SDL_JoystickName ( SDL_Joystick *  joystick)

Return the name for this currently opened joystick. If no name can be found, this function returns NULL.

Definition at line 612 of file SDL_joystick.c.

613 {
614  if (!SDL_PrivateJoystickValid(joystick)) {
615  return NULL;
616  }
617 
618  return SDL_FixupJoystickName(joystick->name);
619 }

References NULL, SDL_FixupJoystickName(), and SDL_PrivateJoystickValid().

◆ SDL_JoystickNameForIndex()

const char* SDL_JoystickNameForIndex ( int  device_index)

Get the implementation dependent name of a joystick. This can be called before any joysticks are opened. If no name can be found, this function returns NULL.

Definition at line 215 of file SDL_joystick.c.

216 {
217  SDL_JoystickDriver *driver;
218  const char *name = NULL;
219 
221  if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
222  name = SDL_FixupJoystickName(driver->GetDeviceName(device_index));
223  }
225 
226  /* FIXME: Really we should reference count this name so it doesn't go away after unlock */
227  return name;
228 }

References NULL, SDL_FixupJoystickName(), SDL_GetDriverAndJoystickIndex(), SDL_LockJoysticks(), and SDL_UnlockJoysticks().

◆ SDL_JoystickNumAxes()

int SDL_JoystickNumAxes ( SDL_Joystick *  joystick)

Get the number of general axis controls on a joystick.

Definition at line 412 of file SDL_joystick.c.

413 {
414  if (!SDL_PrivateJoystickValid(joystick)) {
415  return -1;
416  }
417  return joystick->naxes;
418 }

References SDL_PrivateJoystickValid().

◆ SDL_JoystickNumBalls()

int SDL_JoystickNumBalls ( SDL_Joystick *  joystick)

Get the number of trackballs on a joystick.

Joystick trackballs have only relative motion events associated with them and their state cannot be polled.

Definition at line 436 of file SDL_joystick.c.

437 {
438  if (!SDL_PrivateJoystickValid(joystick)) {
439  return -1;
440  }
441  return joystick->nballs;
442 }

References SDL_PrivateJoystickValid().

◆ SDL_JoystickNumButtons()

int SDL_JoystickNumButtons ( SDL_Joystick *  joystick)

Get the number of buttons on a joystick.

Definition at line 448 of file SDL_joystick.c.

449 {
450  if (!SDL_PrivateJoystickValid(joystick)) {
451  return -1;
452  }
453  return joystick->nbuttons;
454 }

References SDL_PrivateJoystickValid().

◆ SDL_JoystickNumHats()

int SDL_JoystickNumHats ( SDL_Joystick *  joystick)

Get the number of POV hats on a joystick.

Definition at line 424 of file SDL_joystick.c.

425 {
426  if (!SDL_PrivateJoystickValid(joystick)) {
427  return -1;
428  }
429  return joystick->nhats;
430 }

References SDL_PrivateJoystickValid().

◆ SDL_JoystickOpen()

SDL_Joystick* SDL_JoystickOpen ( int  device_index)

Open a joystick for use. The index passed as an argument refers to the N'th joystick on the system. This index is not the value which will identify this joystick in future joystick events. The joystick's instance id (SDL_JoystickID) will be used there instead.

Returns
A joystick identifier, or NULL if an error occurred.

Definition at line 285 of file SDL_joystick.c.

286 {
287  SDL_JoystickDriver *driver;
288  SDL_JoystickID instance_id;
289  SDL_Joystick *joystick;
290  SDL_Joystick *joysticklist;
291  const char *joystickname = NULL;
292 
294 
295  if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
297  return NULL;
298  }
299 
300  joysticklist = SDL_joysticks;
301  /* If the joystick is already open, return it
302  * it is important that we have a single joystick * for each instance id
303  */
304  instance_id = driver->GetDeviceInstanceID(device_index);
305  while (joysticklist) {
306  if (instance_id == joysticklist->instance_id) {
307  joystick = joysticklist;
308  ++joystick->ref_count;
310  return joystick;
311  }
312  joysticklist = joysticklist->next;
313  }
314 
315  /* Create and initialize the joystick */
316  joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1);
317  if (joystick == NULL) {
318  SDL_OutOfMemory();
320  return NULL;
321  }
322  joystick->driver = driver;
323  joystick->instance_id = instance_id;
324  joystick->attached = SDL_TRUE;
325  joystick->player_index = -1;
326  joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
327 
328  if (driver->Open(joystick, device_index) < 0) {
329  SDL_free(joystick);
331  return NULL;
332  }
333 
334  joystickname = driver->GetDeviceName(device_index);
335  if (joystickname) {
336  joystick->name = SDL_strdup(joystickname);
337  } else {
338  joystick->name = NULL;
339  }
340 
341  joystick->guid = driver->GetDeviceGUID(device_index);
342 
343  if (joystick->naxes > 0) {
344  joystick->axes = (SDL_JoystickAxisInfo *) SDL_calloc(joystick->naxes, sizeof(SDL_JoystickAxisInfo));
345  }
346  if (joystick->nhats > 0) {
347  joystick->hats = (Uint8 *) SDL_calloc(joystick->nhats, sizeof(Uint8));
348  }
349  if (joystick->nballs > 0) {
350  joystick->balls = (struct balldelta *) SDL_calloc(joystick->nballs, sizeof(*joystick->balls));
351  }
352  if (joystick->nbuttons > 0) {
353  joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8));
354  }
355  if (((joystick->naxes > 0) && !joystick->axes)
356  || ((joystick->nhats > 0) && !joystick->hats)
357  || ((joystick->nballs > 0) && !joystick->balls)
358  || ((joystick->nbuttons > 0) && !joystick->buttons)) {
359  SDL_OutOfMemory();
360  SDL_JoystickClose(joystick);
362  return NULL;
363  }
364 
365  /* If this joystick is known to have all zero centered axes, skip the auto-centering code */
366  if (SDL_JoystickAxesCenteredAtZero(joystick)) {
367  int i;
368 
369  for (i = 0; i < joystick->naxes; ++i) {
370  joystick->axes[i].has_initial_value = SDL_TRUE;
371  }
372  }
373 
374  joystick->is_game_controller = SDL_IsGameController(device_index);
375 
376  /* Add joystick to list */
377  ++joystick->ref_count;
378  /* Link the joystick in the list */
379  joystick->next = SDL_joysticks;
380  SDL_joysticks = joystick;
381 
383 
384  driver->Update(joystick);
385 
386  return joystick;
387 }

References i, SDL_GameController::joystick, NULL, SDL_calloc, SDL_free, SDL_GetDriverAndJoystickIndex(), SDL_IsGameController, SDL_JOYSTICK_POWER_UNKNOWN, SDL_JoystickAxesCenteredAtZero(), SDL_JoystickClose(), SDL_joysticks, SDL_LockJoysticks(), SDL_OutOfMemory, SDL_strdup, SDL_TRUE, and SDL_UnlockJoysticks().

◆ SDL_JoystickRumble()

int SDL_JoystickRumble ( SDL_Joystick *  joystick,
Uint16  low_frequency_rumble,
Uint16  high_frequency_rumble,
Uint32  duration_ms 
)

Trigger a rumble effect Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

Parameters
joystickThe joystick to vibrate
low_frequency_rumbleThe intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
high_frequency_rumbleThe intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
duration_msThe duration of the rumble effect, in milliseconds
Returns
0, or -1 if rumble isn't supported on this joystick

Definition at line 631 of file SDL_joystick.c.

632 {
633  if (!SDL_PrivateJoystickValid(joystick)) {
634  return -1;
635  }
636  return joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
637 }

References SDL_PrivateJoystickValid().

◆ SDL_JoystickUpdate()

void SDL_JoystickUpdate ( void  )

Update the current state of the open joysticks.

This is called automatically by the event loop if any joystick events are enabled.

Definition at line 1018 of file SDL_joystick.c.

1019 {
1020  int i;
1021  SDL_Joystick *joystick;
1022 
1024  return;
1025  }
1026 
1028 
1029  if (SDL_updating_joystick) {
1030  /* The joysticks are already being updated */
1032  return;
1033  }
1034 
1036 
1037  /* Make sure the list is unlocked while dispatching events to prevent application deadlocks */
1039 
1040  for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
1041  if (joystick->attached) {
1042  /* This should always be true, but seeing a crash in the wild...? */
1043  if (joystick->driver) {
1044  joystick->driver->Update(joystick);
1045  }
1046 
1047  if (joystick->delayed_guide_button) {
1049  }
1050  }
1051 
1052  if (joystick->force_recentering) {
1053  /* Tell the app that everything is centered/unpressed... */
1054  for (i = 0; i < joystick->naxes; i++) {
1055  if (joystick->axes[i].has_initial_value) {
1056  SDL_PrivateJoystickAxis(joystick, i, joystick->axes[i].zero);
1057  }
1058  }
1059 
1060  for (i = 0; i < joystick->nbuttons; i++) {
1061  SDL_PrivateJoystickButton(joystick, i, 0);
1062  }
1063 
1064  for (i = 0; i < joystick->nhats; i++) {
1066  }
1067 
1068  joystick->force_recentering = SDL_FALSE;
1069  }
1070  }
1071 
1073 
1075 
1076  /* If any joysticks were closed while updating, free them here */
1077  for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
1078  if (joystick->ref_count <= 0) {
1079  SDL_JoystickClose(joystick);
1080  }
1081  }
1082 
1083  /* this needs to happen AFTER walking the joystick list above, so that any
1084  dangling hardware data from removed devices can be free'd
1085  */
1086  for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
1087  SDL_joystick_drivers[i]->Detect();
1088  }
1089 
1091 }

References i, SDL_arraysize, SDL_FALSE, SDL_GameControllerHandleDelayedGuideButton(), SDL_HAT_CENTERED, SDL_INIT_JOYSTICK, SDL_joystick_drivers, SDL_JoystickClose(), SDL_joysticks, SDL_LockJoysticks(), SDL_PrivateJoystickAxis(), SDL_PrivateJoystickButton(), SDL_PrivateJoystickHat(), SDL_TRUE, SDL_UnlockJoysticks(), SDL_updating_joystick, and SDL_WasInit.

◆ SDL_LockJoysticks()

void SDL_LockJoysticks ( void  )

Locking for multi-threaded access to the joystick API

If you are using the joystick API or handling events from multiple threads you should use these locking functions to protect access to the joysticks.

In particular, you are guaranteed that the joystick list won't change, so the API functions that take a joystick index will be valid, and joystick and game controller events will not be delivered.

Definition at line 672 of file SDL_dynapi_procs.h.

References SDL_joystick_lock, and SDL_LockMutex.

Referenced by SDL_JoystickClose(), SDL_JoystickFromInstanceID(), SDL_JoystickGetDeviceGUID(), SDL_JoystickGetDeviceIndexFromInstanceID(), SDL_JoystickGetDeviceInstanceID(), SDL_JoystickGetDevicePlayerIndex(), SDL_JoystickNameForIndex(), SDL_JoystickOpen(), SDL_JoystickQuit(), SDL_JoystickUpdate(), and SDL_NumJoysticks().

◆ SDL_NumJoysticks()

int SDL_NumJoysticks ( void  )

Count the number of joysticks attached to the system right now

Definition at line 148 of file SDL_joystick.c.

149 {
150  int i, total_joysticks = 0;
152  for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
153  total_joysticks += SDL_joystick_drivers[i]->GetCount();
154  }
156  return total_joysticks;
157 }

References i, SDL_arraysize, SDL_joystick_drivers, SDL_LockJoysticks(), and SDL_UnlockJoysticks().

Referenced by SDL_JoystickGetDeviceIndexFromInstanceID().

◆ SDL_UnlockJoysticks()

SDL_zero
#define SDL_zero(x)
Definition: SDL_stdinc.h:416
SDL_JOYSTICK_TYPE_GAMECONTROLLER
@ SDL_JOYSTICK_TYPE_GAMECONTROLLER
Definition: SDL_joystick.h:86
SDL_memset
#define SDL_memset
Definition: SDL_dynapi_overrides.h:386
c
const GLubyte * c
Definition: SDL_opengl_glext.h:11093
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:203
SDL_IsGameController
#define SDL_IsGameController
Definition: SDL_dynapi_overrides.h:138
SDL_JoystickAxesCenteredAtZero
static SDL_bool SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
Definition: SDL_joystick.c:251
SDL_HAT_CENTERED
#define SDL_HAT_CENTERED
Definition: SDL_joystick.h:329
NULL
#define NULL
Definition: begin_code.h:167
SDL_JOYSTICK_POWER_MAX
@ SDL_JOYSTICK_POWER_MAX
Definition: SDL_joystick.h:105
SDL_INIT_JOYSTICK
#define SDL_INIT_JOYSTICK
Definition: SDL.h:80
SDL_FixupJoystickName
static const char * SDL_FixupJoystickName(const char *name)
Definition: SDL_joystick.c:198
SDL_JoystickPowerLevel
SDL_JoystickPowerLevel
Definition: SDL_joystick.h:97
SDL_JOYSTICK_POWER_LOW
@ SDL_JOYSTICK_POWER_LOW
Definition: SDL_joystick.h:101
SDL_ENABLE
#define SDL_ENABLE
Definition: SDL_events.h:759
SDL_JOYSTICK_TYPE_GUITAR
@ SDL_JOYSTICK_TYPE_GUITAR
Definition: SDL_joystick.h:91
SDL_JoystickGUID::data
Uint8 data[16]
Definition: SDL_joystick.h:71
SDL_UnlockJoysticks
void SDL_UnlockJoysticks(void)
Definition: SDL_joystick.c:95
SDL_JOYDEVICEREMOVED
@ SDL_JOYDEVICEREMOVED
Definition: SDL_events.h:117
x1
GLuint GLfloat GLfloat GLfloat x1
Definition: SDL_opengl_glext.h:8583
SDL_JOYSTICK_POWER_EMPTY
@ SDL_JOYSTICK_POWER_EMPTY
Definition: SDL_joystick.h:100
SDL_JOYSTICK_TYPE_DANCE_PAD
@ SDL_JOYSTICK_TYPE_DANCE_PAD
Definition: SDL_joystick.h:90
SDL_PrivateJoystickAxis
int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
Definition: SDL_joystick.c:833
SDL_JoystickGetGUID
SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick *joystick)
Definition: SDL_joystick.c:1577
SDL_JoystickID
Sint32 SDL_JoystickID
Definition: SDL_joystick.h:81
SDL_JOYSTICK_TYPE_DRUM_KIT
@ SDL_JOYSTICK_TYPE_DRUM_KIT
Definition: SDL_joystick.h:92
SDL_QUERY
#define SDL_QUERY
Definition: SDL_events.h:756
Sint16
int16_t Sint16
Definition: SDL_stdinc.h:185
len
GLenum GLsizei len
Definition: SDL_opengl_glext.h:2926
SDL_FALSE
@ SDL_FALSE
Definition: SDL_stdinc.h:163
SDL_JOYSTICK_POWER_MEDIUM
@ SDL_JOYSTICK_POWER_MEDIUM
Definition: SDL_joystick.h:102
SDL_GameControllerHandleDelayedGuideButton
void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick)
Definition: SDL_gamecontroller.c:2088
p
GLfloat GLfloat p
Definition: SDL_opengl_glext.h:11090
retval
SDL_bool retval
Definition: testgamecontroller.c:65
SDL_JOYSTICK_POWER_UNKNOWN
@ SDL_JOYSTICK_POWER_UNKNOWN
Definition: SDL_joystick.h:99
SDL_PrivateJoystickValid
int SDL_PrivateJoystickValid(SDL_Joystick *joystick)
Definition: SDL_joystick.c:394
SDL_GetJoystickGUIDInfo
void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version)
Definition: SDL_joystick.c:1125
SDL_GetJoystickGUIDType
static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid)
Definition: SDL_joystick.c:1272
SDL_free
#define SDL_free
Definition: SDL_dynapi_overrides.h:377
SDL_updating_joystick
static SDL_bool SDL_updating_joystick
Definition: SDL_joystick.c:82
SDL_JOYSTICK_TYPE_FLIGHT_STICK
@ SDL_JOYSTICK_TYPE_FLIGHT_STICK
Definition: SDL_joystick.h:89
name
GLuint const GLchar * name
Definition: SDL_opengl_glext.h:660
SDL_JOYSTICK_POWER_WIRED
@ SDL_JOYSTICK_POWER_WIRED
Definition: SDL_joystick.h:104
SDL_PrivateJoystickButton
int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
Definition: SDL_joystick.c:966
SDL_JOYSTICK_TYPE_THROTTLE
@ SDL_JOYSTICK_TYPE_THROTTLE
Definition: SDL_joystick.h:94
Uint16
uint16_t Uint16
Definition: SDL_stdinc.h:191
nibble
static unsigned char nibble(char c)
Definition: SDL_joystick.c:1654
SDL_GetDriverAndJoystickIndex
SDL_bool SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriver **driver, int *driver_index)
Definition: SDL_joystick.c:173
SDL_JOYAXISMOTION
@ SDL_JOYAXISMOTION
Definition: SDL_events.h:111
SDL_joystick_lock
static SDL_mutex * SDL_joystick_lock
Definition: SDL_joystick.c:83
SDL_LockJoysticks
void SDL_LockJoysticks(void)
Definition: SDL_joystick.c:87
SDL_joystick_drivers
static SDL_JoystickDriver * SDL_joystick_drivers[]
Definition: SDL_joystick.c:48
SDL_DISABLE
#define SDL_DISABLE
Definition: SDL_events.h:758
axis
SDL_Texture * axis
Definition: testgamecontroller.c:67
SDL_OutOfMemory
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
SDL_PrivateJoystickHat
int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
Definition: SDL_joystick.c:890
SDL_arraysize
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:115
SDL_calloc
#define SDL_calloc
Definition: SDL_dynapi_overrides.h:375
SDL_TRUE
@ SDL_TRUE
Definition: SDL_stdinc.h:164
SDL_JoystickClose
void SDL_JoystickClose(SDL_Joystick *joystick)
Definition: SDL_joystick.c:643
SDL_SetError
#define SDL_SetError
Definition: SDL_dynapi_overrides.h:30
SDL_JOYBUTTONUP
@ SDL_JOYBUTTONUP
Definition: SDL_events.h:115
SDL_JOYSTICK_POWER_FULL
@ SDL_JOYSTICK_POWER_FULL
Definition: SDL_joystick.h:103
SDL_JOYSTICK_TYPE_ARCADE_PAD
@ SDL_JOYSTICK_TYPE_ARCADE_PAD
Definition: SDL_joystick.h:93
SDL_EventState
#define SDL_EventState
Definition: SDL_dynapi_overrides.h:131
SDL_strdup
#define SDL_strdup
Definition: SDL_dynapi_overrides.h:397
SDL_joysticks
static SDL_Joystick * SDL_joysticks
Definition: SDL_joystick.c:81
SDL_strlen
#define SDL_strlen
Definition: SDL_dynapi_overrides.h:393
SDL_JOYDEVICEADDED
@ SDL_JOYDEVICEADDED
Definition: SDL_events.h:116
SDL_JoystickGetDeviceGUID
SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
Definition: SDL_joystick.c:1489
SDL_JOYBUTTONDOWN
@ SDL_JOYBUTTONDOWN
Definition: SDL_events.h:114
SDL_UnlockMutex
#define SDL_UnlockMutex
Definition: SDL_dynapi_overrides.h:262
SDL_WasInit
#define SDL_WasInit
Definition: SDL_dynapi_overrides.h:57
SDL_JoystickGUID
Definition: SDL_joystick.h:70
SDL_JOYSTICK_TYPE_WHEEL
@ SDL_JOYSTICK_TYPE_WHEEL
Definition: SDL_joystick.h:87
type
GLuint GLuint GLsizei GLenum type
Definition: SDL_opengl.h:1571
state
struct xkb_state * state
Definition: SDL_waylandsym.h:113
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
SDL_JOYHATMOTION
@ SDL_JOYHATMOTION
Definition: SDL_events.h:113
SDL_JOYSTICK_TYPE_UNKNOWN
@ SDL_JOYSTICK_TYPE_UNKNOWN
Definition: SDL_joystick.h:85
button
SDL_Texture * button
Definition: testgamecontroller.c:67
SDL_JOYBALLMOTION
@ SDL_JOYBALLMOTION
Definition: SDL_events.h:112
SDL_JoystickType
SDL_JoystickType
Definition: SDL_joystick.h:83
SDL_JOYSTICK_TYPE_ARCADE_STICK
@ SDL_JOYSTICK_TYPE_ARCADE_STICK
Definition: SDL_joystick.h:88
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:179