SDL  2.0
SDL_surface.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /**
23  * \file SDL_surface.h
24  *
25  * Header file for ::SDL_Surface definition and management functions.
26  */
27 
28 #ifndef SDL_surface_h_
29 #define SDL_surface_h_
30 
31 #include "SDL_stdinc.h"
32 #include "SDL_pixels.h"
33 #include "SDL_rect.h"
34 #include "SDL_blendmode.h"
35 #include "SDL_rwops.h"
36 
37 #include "begin_code.h"
38 /* Set up for C function definitions, even when using C++ */
39 #ifdef __cplusplus
40 extern "C" {
41 #endif
42 
43 /**
44  * \name Surface flags
45  *
46  * These are the currently supported flags for the ::SDL_Surface.
47  *
48  * \internal
49  * Used internally (read-only).
50  */
51 /* @{ */
52 #define SDL_SWSURFACE 0 /**< Just here for compatibility */
53 #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
54 #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
55 #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
56 #define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
57 /* @} *//* Surface flags */
58 
59 /**
60  * Evaluates to true if the surface needs to be locked before access.
61  */
62 #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
63 
64 /**
65  * \brief A collection of pixels used in software blitting.
66  *
67  * \note This structure should be treated as read-only, except for \c pixels,
68  * which, if not NULL, contains the raw pixel data for the surface.
69  */
70 typedef struct SDL_Surface
71 {
72  Uint32 flags; /**< Read-only */
73  SDL_PixelFormat *format; /**< Read-only */
74  int w, h; /**< Read-only */
75  int pitch; /**< Read-only */
76  void *pixels; /**< Read-write */
77 
78  /** Application data associated with the surface */
79  void *userdata; /**< Read-write */
80 
81  /** information needed for surfaces requiring locks */
82  int locked; /**< Read-only */
83  void *lock_data; /**< Read-only */
84 
85  /** clipping information */
86  SDL_Rect clip_rect; /**< Read-only */
87 
88  /** info for fast blit mapping to other surfaces */
89  struct SDL_BlitMap *map; /**< Private */
90 
91  /** Reference count -- used when freeing surface */
92  int refcount; /**< Read-mostly */
93 } SDL_Surface;
94 
95 /**
96  * \brief The type of function used for surface blitting functions.
97  */
98 typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
99  struct SDL_Surface * dst, SDL_Rect * dstrect);
100 
101 /**
102  * \brief The formula used for converting between YUV and RGB
103  */
104 typedef enum
105 {
106  SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
107  SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
108  SDL_YUV_CONVERSION_BT709, /**< BT.709 */
109  SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
111 
112 /**
113  * Allocate and free an RGB surface.
114  *
115  * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
116  * If the depth is greater than 8 bits, the pixel format is set using the
117  * flags '[RGB]mask'.
118  *
119  * If the function runs out of memory, it will return NULL.
120  *
121  * \param flags The \c flags are obsolete and should be set to 0.
122  * \param width The width in pixels of the surface to create.
123  * \param height The height in pixels of the surface to create.
124  * \param depth The depth in bits of the surface to create.
125  * \param Rmask The red mask of the surface to create.
126  * \param Gmask The green mask of the surface to create.
127  * \param Bmask The blue mask of the surface to create.
128  * \param Amask The alpha mask of the surface to create.
129  */
131  (Uint32 flags, int width, int height, int depth,
132  Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
133 
134 /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
136  (Uint32 flags, int width, int height, int depth, Uint32 format);
137 
139  int width,
140  int height,
141  int depth,
142  int pitch,
143  Uint32 Rmask,
144  Uint32 Gmask,
145  Uint32 Bmask,
146  Uint32 Amask);
148  (void *pixels, int width, int height, int depth, int pitch, Uint32 format);
150 
151 /**
152  * \brief Set the palette used by a surface.
153  *
154  * \return 0, or -1 if the surface format doesn't use a palette.
155  *
156  * \note A single palette can be shared with many surfaces.
157  */
159  SDL_Palette * palette);
160 
161 /**
162  * \brief Sets up a surface for directly accessing the pixels.
163  *
164  * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
165  * to and read from \c surface->pixels, using the pixel format stored in
166  * \c surface->format. Once you are done accessing the surface, you should
167  * use SDL_UnlockSurface() to release it.
168  *
169  * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
170  * to 0, then you can read and write to the surface at any time, and the
171  * pixel format of the surface will not change.
172  *
173  * No operating system or library calls should be made between lock/unlock
174  * pairs, as critical system locks may be held during this time.
175  *
176  * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
177  *
178  * \sa SDL_UnlockSurface()
179  */
181 /** \sa SDL_LockSurface() */
183 
184 /**
185  * Load a surface from a seekable SDL data stream (memory or file).
186  *
187  * If \c freesrc is non-zero, the stream will be closed after being read.
188  *
189  * The new surface should be freed with SDL_FreeSurface().
190  *
191  * \return the new surface, or NULL if there was an error.
192  */
194  int freesrc);
195 
196 /**
197  * Load a surface from a file.
198  *
199  * Convenience macro.
200  */
201 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
202 
203 /**
204  * Save a surface to a seekable SDL data stream (memory or file).
205  *
206  * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
207  * BMP directly. Other RGB formats with 8-bit or higher get converted to a
208  * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
209  * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
210  * not supported.
211  *
212  * If \c freedst is non-zero, the stream will be closed after being written.
213  *
214  * \return 0 if successful or -1 if there was an error.
215  */
217  (SDL_Surface * surface, SDL_RWops * dst, int freedst);
218 
219 /**
220  * Save a surface to a file.
221  *
222  * Convenience macro.
223  */
224 #define SDL_SaveBMP(surface, file) \
225  SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
226 
227 /**
228  * \brief Sets the RLE acceleration hint for a surface.
229  *
230  * \return 0 on success, or -1 if the surface is not valid
231  *
232  * \note If RLE is enabled, colorkey and alpha blending blits are much faster,
233  * but the surface must be locked before directly accessing the pixels.
234  */
236  int flag);
237 
238 /**
239  * \brief Sets the color key (transparent pixel) in a blittable surface.
240  *
241  * \param surface The surface to update
242  * \param flag Non-zero to enable colorkey and 0 to disable colorkey
243  * \param key The transparent pixel in the native surface format
244  *
245  * \return 0 on success, or -1 if the surface is not valid
246  *
247  * You can pass SDL_RLEACCEL to enable RLE accelerated blits.
248  */
250  int flag, Uint32 key);
251 
252 /**
253  * \brief Returns whether the surface has a color key
254  *
255  * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key
256  */
258 
259 /**
260  * \brief Gets the color key (transparent pixel) in a blittable surface.
261  *
262  * \param surface The surface to update
263  * \param key A pointer filled in with the transparent pixel in the native
264  * surface format
265  *
266  * \return 0 on success, or -1 if the surface is not valid or colorkey is not
267  * enabled.
268  */
270  Uint32 * key);
271 
272 /**
273  * \brief Set an additional color value used in blit operations.
274  *
275  * \param surface The surface to update.
276  * \param r The red color value multiplied into blit operations.
277  * \param g The green color value multiplied into blit operations.
278  * \param b The blue color value multiplied into blit operations.
279  *
280  * \return 0 on success, or -1 if the surface is not valid.
281  *
282  * \sa SDL_GetSurfaceColorMod()
283  */
285  Uint8 r, Uint8 g, Uint8 b);
286 
287 
288 /**
289  * \brief Get the additional color value used in blit operations.
290  *
291  * \param surface The surface to query.
292  * \param r A pointer filled in with the current red color value.
293  * \param g A pointer filled in with the current green color value.
294  * \param b A pointer filled in with the current blue color value.
295  *
296  * \return 0 on success, or -1 if the surface is not valid.
297  *
298  * \sa SDL_SetSurfaceColorMod()
299  */
301  Uint8 * r, Uint8 * g,
302  Uint8 * b);
303 
304 /**
305  * \brief Set an additional alpha value used in blit operations.
306  *
307  * \param surface The surface to update.
308  * \param alpha The alpha value multiplied into blit operations.
309  *
310  * \return 0 on success, or -1 if the surface is not valid.
311  *
312  * \sa SDL_GetSurfaceAlphaMod()
313  */
315  Uint8 alpha);
316 
317 /**
318  * \brief Get the additional alpha value used in blit operations.
319  *
320  * \param surface The surface to query.
321  * \param alpha A pointer filled in with the current alpha value.
322  *
323  * \return 0 on success, or -1 if the surface is not valid.
324  *
325  * \sa SDL_SetSurfaceAlphaMod()
326  */
328  Uint8 * alpha);
329 
330 /**
331  * \brief Set the blend mode used for blit operations.
332  *
333  * \param surface The surface to update.
334  * \param blendMode ::SDL_BlendMode to use for blit blending.
335  *
336  * \return 0 on success, or -1 if the parameters are not valid.
337  *
338  * \sa SDL_GetSurfaceBlendMode()
339  */
342 
343 /**
344  * \brief Get the blend mode used for blit operations.
345  *
346  * \param surface The surface to query.
347  * \param blendMode A pointer filled in with the current blend mode.
348  *
349  * \return 0 on success, or -1 if the surface is not valid.
350  *
351  * \sa SDL_SetSurfaceBlendMode()
352  */
355 
356 /**
357  * Sets the clipping rectangle for the destination surface in a blit.
358  *
359  * If the clip rectangle is NULL, clipping will be disabled.
360  *
361  * If the clip rectangle doesn't intersect the surface, the function will
362  * return SDL_FALSE and blits will be completely clipped. Otherwise the
363  * function returns SDL_TRUE and blits to the surface will be clipped to
364  * the intersection of the surface area and the clipping rectangle.
365  *
366  * Note that blits are automatically clipped to the edges of the source
367  * and destination surfaces.
368  */
370  const SDL_Rect * rect);
371 
372 /**
373  * Gets the clipping rectangle for the destination surface in a blit.
374  *
375  * \c rect must be a pointer to a valid rectangle which will be filled
376  * with the correct values.
377  */
379  SDL_Rect * rect);
380 
381 /*
382  * Creates a new surface identical to the existing surface
383  */
385 
386 /**
387  * Creates a new surface of the specified format, and then copies and maps
388  * the given surface to it so the blit of the converted surface will be as
389  * fast as possible. If this function fails, it returns NULL.
390  *
391  * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
392  * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
393  * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
394  * surface.
395  */
397  (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
399  (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
400 
401 /**
402  * \brief Copy a block of pixels of one format to another format
403  *
404  * \return 0 on success, or -1 if there was an error
405  */
406 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
407  Uint32 src_format,
408  const void * src, int src_pitch,
409  Uint32 dst_format,
410  void * dst, int dst_pitch);
411 
412 /**
413  * Performs a fast fill of the given rectangle with \c color.
414  *
415  * If \c rect is NULL, the whole surface will be filled with \c color.
416  *
417  * The color should be a pixel of the format used by the surface, and
418  * can be generated by the SDL_MapRGB() function.
419  *
420  * \return 0 on success, or -1 on error.
421  */
422 extern DECLSPEC int SDLCALL SDL_FillRect
423  (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
424 extern DECLSPEC int SDLCALL SDL_FillRects
425  (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
426 
427 /**
428  * Performs a fast blit from the source surface to the destination surface.
429  *
430  * This assumes that the source and destination rectangles are
431  * the same size. If either \c srcrect or \c dstrect are NULL, the entire
432  * surface (\c src or \c dst) is copied. The final blit rectangles are saved
433  * in \c srcrect and \c dstrect after all clipping is performed.
434  *
435  * \return If the blit is successful, it returns 0, otherwise it returns -1.
436  *
437  * The blit function should not be called on a locked surface.
438  *
439  * The blit semantics for surfaces with and without blending and colorkey
440  * are defined as follows:
441  * \verbatim
442  RGBA->RGB:
443  Source surface blend mode set to SDL_BLENDMODE_BLEND:
444  alpha-blend (using the source alpha-channel and per-surface alpha)
445  SDL_SRCCOLORKEY ignored.
446  Source surface blend mode set to SDL_BLENDMODE_NONE:
447  copy RGB.
448  if SDL_SRCCOLORKEY set, only copy the pixels matching the
449  RGB values of the source color key, ignoring alpha in the
450  comparison.
451 
452  RGB->RGBA:
453  Source surface blend mode set to SDL_BLENDMODE_BLEND:
454  alpha-blend (using the source per-surface alpha)
455  Source surface blend mode set to SDL_BLENDMODE_NONE:
456  copy RGB, set destination alpha to source per-surface alpha value.
457  both:
458  if SDL_SRCCOLORKEY set, only copy the pixels matching the
459  source color key.
460 
461  RGBA->RGBA:
462  Source surface blend mode set to SDL_BLENDMODE_BLEND:
463  alpha-blend (using the source alpha-channel and per-surface alpha)
464  SDL_SRCCOLORKEY ignored.
465  Source surface blend mode set to SDL_BLENDMODE_NONE:
466  copy all of RGBA to the destination.
467  if SDL_SRCCOLORKEY set, only copy the pixels matching the
468  RGB values of the source color key, ignoring alpha in the
469  comparison.
470 
471  RGB->RGB:
472  Source surface blend mode set to SDL_BLENDMODE_BLEND:
473  alpha-blend (using the source per-surface alpha)
474  Source surface blend mode set to SDL_BLENDMODE_NONE:
475  copy RGB.
476  both:
477  if SDL_SRCCOLORKEY set, only copy the pixels matching the
478  source color key.
479  \endverbatim
480  *
481  * You should call SDL_BlitSurface() unless you know exactly how SDL
482  * blitting works internally and how to use the other blit functions.
483  */
484 #define SDL_BlitSurface SDL_UpperBlit
485 
486 /**
487  * This is the public blit function, SDL_BlitSurface(), and it performs
488  * rectangle validation and clipping before passing it to SDL_LowerBlit()
489  */
490 extern DECLSPEC int SDLCALL SDL_UpperBlit
491  (SDL_Surface * src, const SDL_Rect * srcrect,
492  SDL_Surface * dst, SDL_Rect * dstrect);
493 
494 /**
495  * This is a semi-private blit function and it performs low-level surface
496  * blitting only.
497  */
498 extern DECLSPEC int SDLCALL SDL_LowerBlit
499  (SDL_Surface * src, SDL_Rect * srcrect,
500  SDL_Surface * dst, SDL_Rect * dstrect);
501 
502 /**
503  * \brief Perform a fast, low quality, stretch blit between two surfaces of the
504  * same pixel format.
505  *
506  * \note This function uses a static buffer, and is not thread-safe.
507  */
509  const SDL_Rect * srcrect,
510  SDL_Surface * dst,
511  const SDL_Rect * dstrect);
512 
513 #define SDL_BlitScaled SDL_UpperBlitScaled
514 
515 /**
516  * This is the public scaled blit function, SDL_BlitScaled(), and it performs
517  * rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
518  */
520  (SDL_Surface * src, const SDL_Rect * srcrect,
521  SDL_Surface * dst, SDL_Rect * dstrect);
522 
523 /**
524  * This is a semi-private blit function and it performs low-level surface
525  * scaled blitting only.
526  */
528  (SDL_Surface * src, SDL_Rect * srcrect,
529  SDL_Surface * dst, SDL_Rect * dstrect);
530 
531 /**
532  * \brief Set the YUV conversion mode
533  */
535 
536 /**
537  * \brief Get the YUV conversion mode
538  */
540 
541 /**
542  * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
543  */
545 
546 /* Ends C function definitions when using C++ */
547 #ifdef __cplusplus
548 }
549 #endif
550 #include "close_code.h"
551 
552 #endif /* SDL_surface_h_ */
553 
554 /* vi: set ts=4 sw=4 expandtab: */
format
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
DECLSPEC
#define DECLSPEC
Definition: SDL_internal.h:48
SDL_CreateRGBSurfaceFrom
SDL_Surface * SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
Definition: SDL_surface.c:175
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:203
SDL_GetSurfaceAlphaMod
int SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha)
Get the additional alpha value used in blit operations.
Definition: SDL_surface.c:482
SDL_SetSurfaceAlphaMod
int SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha)
Set an additional alpha value used in blit operations.
Definition: SDL_surface.c:459
blendMode
static SDL_BlendMode blendMode
Definition: testdraw2.c:34
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:70
SDL_pixels.h
SDL_BlitMap
Definition: SDL_blit.h:86
SDL_rect.h
SDL_SetYUVConversionMode
void SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode)
Set the YUV conversion mode.
Definition: SDL_yuv.c:36
SDL_GetYUVConversionMode
SDL_YUV_CONVERSION_MODE SDL_GetYUVConversionMode(void)
Get the YUV conversion mode.
Definition: SDL_dynapi_procs.h:698
surface
EGLSurface surface
Definition: eglext.h:248
b
GLboolean GLboolean GLboolean b
Definition: SDL_opengl_glext.h:1109
width
GLint GLint GLsizei width
Definition: SDL_opengl.h:1572
SDL_SoftStretch
int SDL_SoftStretch(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect)
Perform a fast, low quality, stretch blit between two surfaces of the same pixel format.
Definition: SDL_stretch.c:203
SDL_Surface::pixels
void * pixels
Definition: SDL_surface.h:76
g
GLboolean GLboolean g
Definition: SDL_opengl_glext.h:1109
SDL_CreateRGBSurfaceWithFormatFrom
SDL_Surface * SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 format)
Definition: SDL_surface.c:199
SDL_Surface::refcount
int refcount
Definition: SDL_surface.h:92
mode
GLenum mode
Definition: SDL_opengl_glext.h:1122
SDL_Surface::w
int w
Definition: SDL_surface.h:74
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
SDL_SaveBMP_RW
int SDL_SaveBMP_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst)
Definition: SDL_bmp.c:493
SDL_GetColorKey
int SDL_GetColorKey(SDL_Surface *surface, Uint32 *key)
Gets the color key (transparent pixel) in a blittable surface.
Definition: SDL_surface.c:298
SDLCALL
#define SDLCALL
Definition: SDL_internal.h:49
r
GLdouble GLdouble GLdouble r
Definition: SDL_opengl.h:2079
SDL_UpperBlitScaled
int SDL_UpperBlitScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect)
Definition: SDL_surface.c:726
SDL_SetClipRect
SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect)
Definition: SDL_surface.c:561
SDL_blit
int(* SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, struct SDL_Surface *dst, SDL_Rect *dstrect)
The type of function used for surface blitting functions.
Definition: SDL_surface.h:98
SDL_UpperBlit
int SDL_UpperBlit(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect)
Definition: SDL_surface.c:627
SDL_SetColorKey
int SDL_SetColorKey(SDL_Surface *surface, int flag, Uint32 key)
Sets the color key (transparent pixel) in a blittable surface.
Definition: SDL_surface.c:253
SDL_Surface::clip_rect
SDL_Rect clip_rect
Definition: SDL_surface.h:86
close_code.h
begin_code.h
SDL_YUV_CONVERSION_JPEG
@ SDL_YUV_CONVERSION_JPEG
Definition: SDL_surface.h:106
SDL_ConvertPixels
int SDL_ConvertPixels(int width, int height, Uint32 src_format, const void *src, int src_pitch, Uint32 dst_format, void *dst, int dst_pitch)
Copy a block of pixels of one format to another format.
Definition: SDL_surface.c:1178
alpha
GLfloat GLfloat GLfloat alpha
Definition: SDL_opengl_glext.h:412
SDL_ConvertSurfaceFormat
SDL_Surface * SDL_ConvertSurfaceFormat(SDL_Surface *src, Uint32 pixel_format, Uint32 flags)
Definition: SDL_surface.c:1122
dst
GLenum GLenum dst
Definition: SDL_opengl_glext.h:1737
SDL_blendmode.h
SDL_Surface::pitch
int pitch
Definition: SDL_surface.h:75
SDL_SetSurfaceColorMod
int SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b)
Set an additional color value used in blit operations.
Definition: SDL_surface.c:414
SDL_FreeSurface
void SDL_FreeSurface(SDL_Surface *surface)
Definition: SDL_surface.c:1239
SDL_LowerBlitScaled
int SDL_LowerBlitScaled(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect)
Definition: SDL_surface.c:880
color
GLuint color
Definition: SDL_opengl_glext.h:1148
height
GLint GLint GLsizei GLsizei height
Definition: SDL_opengl.h:1572
SDL_Surface::lock_data
void * lock_data
Definition: SDL_surface.h:83
SDL_Surface::flags
Uint32 flags
Definition: SDL_surface.h:72
SDL_Surface::userdata
void * userdata
Definition: SDL_surface.h:79
rect
SDL_Rect rect
Definition: testrelative.c:27
SDL_HasColorKey
SDL_bool SDL_HasColorKey(SDL_Surface *surface)
Returns whether the surface has a color key.
Definition: SDL_surface.c:284
SDL_YUV_CONVERSION_MODE
SDL_YUV_CONVERSION_MODE
The formula used for converting between YUV and RGB.
Definition: SDL_surface.h:104
SDL_FillRects
int SDL_FillRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color)
Definition: SDL_fillrect.c:327
key
GLuint64 key
Definition: gl2ext.h:2192
SDL_Surface::map
struct SDL_BlitMap * map
Definition: SDL_surface.h:89
SDL_PixelFormat
Definition: SDL_pixels.h:315
SDL_SetSurfaceBlendMode
int SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode)
Set the blend mode used for blit operations.
Definition: SDL_surface.c:495
depth
GLint GLint GLsizei GLsizei GLsizei depth
Definition: SDL_opengl.h:1572
SDL_ConvertSurface
SDL_Surface * SDL_ConvertSurface(SDL_Surface *src, const SDL_PixelFormat *fmt, Uint32 flags)
Definition: SDL_surface.c:955
pixels
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: SDL_opengl.h:1572
SDL_Surface::h
int h
Definition: SDL_surface.h:74
SDL_LoadBMP_RW
SDL_Surface * SDL_LoadBMP_RW(SDL_RWops *src, int freesrc)
Definition: SDL_bmp.c:87
SDL_LockSurface
int SDL_LockSurface(SDL_Surface *surface)
Sets up a surface for directly accessing the pixels.
Definition: SDL_surface.c:907
SDL_Palette
Definition: SDL_pixels.h:304
SDL_Surface::locked
int locked
Definition: SDL_surface.h:82
src
GLenum src
Definition: SDL_opengl_glext.h:1737
SDL_CreateRGBSurface
SDL_Surface * SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
Definition: SDL_surface.c:155
SDL_GetClipRect
void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
Definition: SDL_surface.c:585
SDL_GetSurfaceColorMod
int SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b)
Get the additional color value used in blit operations.
Definition: SDL_surface.c:440
SDL_Rect
A rectangle, with the origin at the upper left (integer).
Definition: SDL_rect.h:77
SDL_stdinc.h
SDL_FillRect
int SDL_FillRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color)
Definition: SDL_fillrect.c:237
SDL_GetYUVConversionModeForResolution
SDL_YUV_CONVERSION_MODE SDL_GetYUVConversionModeForResolution(int width, int height)
Get the YUV conversion mode, returning the correct mode for the resolution when the current conversio...
Definition: SDL_yuv.c:46
SDL_UnlockSurface
void SDL_UnlockSurface(SDL_Surface *surface)
Definition: SDL_surface.c:928
SDL_LowerBlit
int SDL_LowerBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect)
Definition: SDL_surface.c:604
SDL_CreateRGBSurfaceWithFormat
SDL_Surface * SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format)
Definition: SDL_surface.c:59
SDL_YUV_CONVERSION_BT709
@ SDL_YUV_CONVERSION_BT709
Definition: SDL_surface.h:108
SDL_SetSurfacePalette
int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette)
Set the palette used by a surface.
Definition: SDL_surface.c:218
SDL_GetSurfaceBlendMode
int SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode)
Get the blend mode used for blit operations.
Definition: SDL_surface.c:532
flags
GLbitfield flags
Definition: SDL_opengl_glext.h:1480
SDL_DuplicateSurface
SDL_Surface * SDL_DuplicateSurface(SDL_Surface *surface)
Definition: SDL_surface.c:946
SDL_RWops
Definition: SDL_rwops.h:52
rects
EGLSurface EGLint * rects
Definition: eglext.h:282
SDL_BlendMode
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
Definition: SDL_blendmode.h:40
SDL_Surface::format
SDL_PixelFormat * format
Definition: SDL_surface.h:73
SDL_SetSurfaceRLE
int SDL_SetSurfaceRLE(SDL_Surface *surface, int flag)
Sets the RLE acceleration hint for a surface.
Definition: SDL_surface.c:232
SDL_YUV_CONVERSION_BT601
@ SDL_YUV_CONVERSION_BT601
Definition: SDL_surface.h:107
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:161
SDL_YUV_CONVERSION_AUTOMATIC
@ SDL_YUV_CONVERSION_AUTOMATIC
Definition: SDL_surface.h:109
SDL_rwops.h
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:179