SDL
2.0
SDL_test_font.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_test_font.h
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*
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* Include file for SDL test framework.
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*
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* This code is a part of the SDL2_test library, not the main SDL library.
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*/
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#ifndef SDL_test_font_h_
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#define SDL_test_font_h_
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#include "
begin_code.h
"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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/* Function prototypes */
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#define FONT_CHARACTER_SIZE 8
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/**
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* \brief Draw a string in the currently set font.
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*
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* \param renderer The renderer to draw on.
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* \param x The X coordinate of the upper left corner of the character.
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* \param y The Y coordinate of the upper left corner of the character.
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* \param c The character to draw.
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*
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* \returns Returns 0 on success, -1 on failure.
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*/
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int
SDLTest_DrawCharacter
(
SDL_Renderer
*
renderer
,
int
x
,
int
y
,
char
c
);
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/**
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* \brief Draw a string in the currently set font.
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*
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* \param renderer The renderer to draw on.
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* \param x The X coordinate of the upper left corner of the string.
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* \param y The Y coordinate of the upper left corner of the string.
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* \param s The string to draw.
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*
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* \returns Returns 0 on success, -1 on failure.
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*/
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int
SDLTest_DrawString
(
SDL_Renderer
*
renderer
,
int
x
,
int
y
,
const
char
*
s
);
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/**
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* \brief Cleanup textures used by font drawing functions.
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*/
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void
SDLTest_CleanupTextDrawing
(
void
);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "
close_code.h
"
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#endif
/* SDL_test_font_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
c
const GLubyte * c
Definition:
SDL_opengl_glext.h:11093
close_code.h
begin_code.h
SDL_Renderer
Definition:
SDL_sysrender.h:122
x
GLint GLint GLint GLint GLint x
Definition:
SDL_opengl.h:1574
SDLTest_DrawString
int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s)
Draw a string in the currently set font.
Definition:
SDL_test_font.c:3222
y
GLint GLint GLint GLint GLint GLint y
Definition:
SDL_opengl.h:1574
renderer
static SDL_Renderer * renderer
Definition:
testaudiocapture.c:21
s
GLdouble s
Definition:
SDL_opengl.h:2063
SDLTest_DrawCharacter
int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
Draw a string in the currently set font.
Definition:
SDL_test_font.c:3117
SDLTest_CleanupTextDrawing
void SDLTest_CleanupTextDrawing(void)
Cleanup textures used by font drawing functions.
Definition:
SDL_test_font.c:3239
include
SDL_test_font.h
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